{"id":1022,"date":"2021-04-21T14:10:41","date_gmt":"2021-04-21T14:10:41","guid":{"rendered":"https:\/\/www.gatecitygaming.com\/?p=1022"},"modified":"2021-04-21T14:10:41","modified_gmt":"2021-04-21T14:10:41","slug":"doom-1-2-and-3-review-well-mostly-doom-3","status":"publish","type":"post","link":"https:\/\/www.gatecitygaming.com\/index.php\/2021\/04\/21\/doom-1-2-and-3-review-well-mostly-doom-3\/","title":{"rendered":"Doom 1, 2, and 3 Review &#8211; Well mostly Doom 3"},"content":{"rendered":"\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2021\/04\/title-13-1024x576.jpg\" alt=\"\" class=\"wp-image-1023\" srcset=\"https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2021\/04\/title-13-1024x576.jpg 1024w, https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2021\/04\/title-13-300x169.jpg 300w, https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2021\/04\/title-13-768x432.jpg 768w, https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2021\/04\/title-13.jpg 1280w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure><\/div>\n\n\n\n<p>This article originally ran under a different banner\/website in March of 2020 and is now being here re-uploaded for purposes of convenience and consolidation. Please enjoy.<\/p>\n\n\n\n<p>HEAR YE!!! HEAR YE!!&nbsp; BOYS AND GIRLS OF ALL AGES!!!&nbsp; It feels as though Christmas is around the corner.&nbsp; The same rush of excitement at the thought of gifts under the tree has infected this Doomsayer\u2019s cold heart.&nbsp; What has this Doomsayer in an almost festive mood?&nbsp; Well, the game I am most excited about this year is almost here.&nbsp; It is not <em>The Last of Us Part 2, <\/em>or <em>Ghost of Tsunami.<\/em>&nbsp; The thought of burning the Night City to the ground in <em>Cyberpunk 2077<\/em> doesn\u2019t have me as excited as this game.&nbsp; Some might think I am referring to a vacation holiday run by a friendly raccoon.&nbsp; While I know some are excited for that time off, I am respectfully declining such vacations, as a Doomsayer, or should I say a Doomslayer, my work is never done.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"633\" height=\"424\" src=\"https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2021\/04\/DE_Prime1_Reveal_MOBILE_633x424.jpg\" alt=\"\" class=\"wp-image-1033\" srcset=\"https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2021\/04\/DE_Prime1_Reveal_MOBILE_633x424.jpg 633w, https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2021\/04\/DE_Prime1_Reveal_MOBILE_633x424-300x201.jpg 300w\" sizes=\"auto, (max-width: 633px) 100vw, 633px\" \/><\/figure><\/div>\n\n\n\n<p>YES, LADIES AND GENTLEMEN, I AM EXCITED FOR <em>DOOM ETERNAL<\/em>.&nbsp; I have been frothing at the mouth to step into the meaty boots of the Doomslayer.&nbsp; I have been binging the heart-pounding tracks of the <em>Doom (2016) <\/em>soundtrack.&nbsp; I have been occasionally diving back into <em>Doom (2016) <\/em>to sate my hunger.&nbsp; However, you don\u2019t want me to repeat why I thought <em>Doom (2016) <\/em>was a masterpiece.&nbsp; Surely, there is something <em>Doom-<\/em>related I could talk about upon my soapbox.&nbsp; Then the idea hit me like a shot from the BFG.&nbsp; I should play and review the older <em>Doom <\/em>titles.&nbsp; Excitedly, I began the carnage.<\/p>\n\n\n\n<p>I immediately ran into a problem a few hours in <em>Doom 1 <\/em>and <em>2.<\/em>&nbsp; It became pretty clear a review of <em>Doom 1<\/em> or <em>2<\/em> would be very brief.&nbsp; Not to say anything is particularly wrong with <em>Doom 1 <\/em>or <em>2.&nbsp; <\/em>I had joyous fun wheeling around hordes of enemies in a low-resolution version of <em>Doom (2016).&nbsp; <\/em>I felt like a Border collie wrangling a flock of demonic sheep.<em>&nbsp; <\/em>However, it soon becomes obvious that\u2019s all to <em>Doom 1 <\/em>and <em>2.&nbsp; <\/em>It is just a mere skeleton.&nbsp; A foundation.&nbsp; Obviously, an important foundation that the first-person shooter genre was built on.&nbsp; I would definitely say I enjoyed playing <em>Doom 1<\/em> and <em>2<\/em> but you don\u2019t bring in an art critic to judge blank canvases.&nbsp;&nbsp;<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"800\" height=\"600\" src=\"https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2021\/04\/steamworkshop_webupload_previewfile_115339914_preview.jpg\" alt=\"\" class=\"wp-image-1024\" srcset=\"https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2021\/04\/steamworkshop_webupload_previewfile_115339914_preview.jpg 800w, https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2021\/04\/steamworkshop_webupload_previewfile_115339914_preview-300x225.jpg 300w, https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2021\/04\/steamworkshop_webupload_previewfile_115339914_preview-768x576.jpg 768w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/figure><\/div>\n\n\n\n<p>Personally, I find <em>Doom 3 <\/em>a bit more interesting point of discussion.&nbsp; Charitably, you could consider it the black sheep of the <em>Doom <\/em>family.&nbsp; Some go as far as to say it is the worst <em>Doom <\/em>game.&nbsp; While I don\u2019t think I can convince people otherwise, I can certainly understand their reasoning.&nbsp; <em>Doom <\/em>has historically worked to make the player the rampaging monster but is quite the opposite in this third installment.&nbsp; A lot of power has been sapped from you in <em>Doom 3.<\/em>&nbsp; Maps are more claustrophobic, the Doom marine doesn\u2019t feel as mobile and the game is pitch black.&nbsp; It certainly feels like <em>Doom 3 <\/em>became a horror game in spite of its elder titles.&nbsp; <em>Doom 2 <\/em>asks <em>Doom 3<\/em> when they are going to cut their goth-style hair and <em>Doom 3 <\/em>screams it is not a phase as they run upstairs to daydream of making out with Ellen Ripley.&nbsp;&nbsp;<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2021\/04\/maxresdefault-1-14-1024x576.jpg\" alt=\"\" class=\"wp-image-1025\" srcset=\"https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2021\/04\/maxresdefault-1-14-1024x576.jpg 1024w, https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2021\/04\/maxresdefault-1-14-300x169.jpg 300w, https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2021\/04\/maxresdefault-1-14-768x432.jpg 768w, https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2021\/04\/maxresdefault-1-14.jpg 1280w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure><\/div>\n\n\n\n<p>The truth of it, my loyal followers, is that I can see where the idea stemmed from to make <em>Doom 3<\/em> a horror title.&nbsp; There are sections in <em>Doom 1 <\/em>and <em>2<\/em> where the level is pitch black.&nbsp; An almost demonic synth-wave track will flood your ears as you stumble around in the dark.&nbsp; You will blunder into a health or armor pickup causing a dozen trap doors to fly open.&nbsp; While this momentarily startles you, you\u2019re not scared as the monsters should fear you.&nbsp; However, things clearly went differently during the <em>Doom 3 <\/em>design meeting, and I can almost picture that one helpless fool asking what if we try to make that same ambush scene scary.&nbsp;&nbsp;<\/p>\n\n\n\n<p>Luckily, for the developer who initially pitched <em>Doom 3 <\/em>as a horror game, I believe id Software added a lot of detail in crafting a thick layer of atmosphere.&nbsp; The flickering lights, the clanging of something scurrying in the vents, demonic chanting; it works to make you start to panic as trap doors begin to fly open.&nbsp; <em>Doom 3\u2019s<\/em> pitch darkness also works to heighten the tension as you scrounge around holding a flashlight instead of your trusty shotgun.&nbsp; The choice between sight and safety can be nerve-wrenching.&nbsp;&nbsp;<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"577\" src=\"https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2021\/04\/download-8.jpg\" alt=\"\" class=\"wp-image-1032\" srcset=\"https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2021\/04\/download-8.jpg 1024w, https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2021\/04\/download-8-300x169.jpg 300w, https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2021\/04\/download-8-768x433.jpg 768w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure><\/div>\n\n\n\n<p>However, I have railed against games for being so dark the mere act of seeing the end of your gun is impossible, and <em>Doom 3<\/em> will not escape that same criticism.&nbsp; Switching back and forth between weapons and flashlights becomes unbearable in later stages.&nbsp; Horror games live on a knife\u2019s edge when it comes to making the player feel uneasy.&nbsp; If it is too easy, the player will walk around like he owns the place, and tension is lost.&nbsp; Too hard and the player goes from shaking in their boots to frustratingly growling.&nbsp; Having to choose between sight and firepower definitely begins to weigh on my patience, causing this aspect of <em>Doom 3 <\/em>to work overtime to undermine the atmosphere.&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"680\" height=\"510\" src=\"https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2021\/04\/acd.jpeg\" alt=\"\" class=\"wp-image-1031\" srcset=\"https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2021\/04\/acd.jpeg 680w, https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2021\/04\/acd-300x225.jpeg 300w\" sizes=\"auto, (max-width: 680px) 100vw, 680px\" \/><\/figure><\/div>\n\n\n\n<p>The tension vanishes upon the introduction of the chainsaw.&nbsp; My initial assumption when I acquired the chainsaw was that this was a weapon that had limited ammunition and would have to use sparingly.&nbsp; I decided to use it until I had run out of ammo.&nbsp; Three levels later, it soon became clear the chainsaw had unlimited ammo and I had to stop.&nbsp; Using the chainsaw caused the game to no longer be tense or challenging.&nbsp; I became the grim reaper himself, and the mere act of touching a demon brought them down to their knees.&nbsp; I had become that same master of death from the other <em>Doom <\/em>titles.&nbsp; However, it soon became\u2026 boring.&nbsp; I was becoming a violent game of tag that I couldn\u2019t lose.&nbsp; I eventually decided to only use the chainsaw in dire situations.&nbsp; What does that say about a game when you have to decide not to use a powerful weapon or download a mod that allows you to hold a weapon and a flashlight?&nbsp; Generally, this means your game is suffering from some balance issues.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2021\/04\/maxresdefault-2-4-1024x576.jpg\" alt=\"\" class=\"wp-image-1030\" srcset=\"https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2021\/04\/maxresdefault-2-4-1024x576.jpg 1024w, https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2021\/04\/maxresdefault-2-4-300x169.jpg 300w, https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2021\/04\/maxresdefault-2-4-768x432.jpg 768w, https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2021\/04\/maxresdefault-2-4.jpg 1280w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure><\/div>\n\n\n\n<p>On top of the questionable balance, I can sense an almost desperate attempt to copy other shooters; mainly <em>Half-Life<\/em>.&nbsp; Now horror <em>Half-Life <\/em>in space doesn\u2019t sound like a terrible sales pitch, especially when <em>Half-Life 2<\/em> had town trying to do its best Raccoon City impression.&nbsp; However, I argue the wrong lessons were learned from <em>Half-Life.<\/em>&nbsp; For starters, it seemed like id Software borrowed all the weapons from <em>Half-Life. <\/em>&nbsp;While the guns in <em>Doom 3<\/em> are functional, they lack the kick weapons from <em>Doom 1 <\/em>and <em>2<\/em> had, and those weapons lacked the animations to feel powerful.&nbsp; The shotgun no longer has that powerful blast that the <em>Doom 2<\/em> super shotgun had; it feels eerily similar to <em>Half-Life\u2019s<\/em> shotgun, even down to that distinct reload sound.&nbsp; The guns would probably have felt better if the Doom marine wasn\u2019t flailing around whenever he got hit.&nbsp; Possessed soldiers with assault rifles can almost keep you stun locked by keeping a constant stream of bullets on you.&nbsp; How is scientist Gordon Freeman able to tank assault rifle shots while this marine\u2019s aim swings wildly whenever he\u2019s hit?&nbsp; While it is common for horror games to give you inadequate weaponry, I believe id Software could have struck a balance between giving us better weapons while retraining the thick oppressive atmosphere.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"640\" height=\"480\" src=\"https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2021\/04\/20200316214821_2.jpg\" alt=\"\" class=\"wp-image-1028\" srcset=\"https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2021\/04\/20200316214821_2.jpg 640w, https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2021\/04\/20200316214821_2-300x225.jpg 300w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/figure><\/div>\n\n\n\n<p>The other out-of-place feature, like a boney finger in the chili, is the set pieces.\u00a0 The one that springs to mind, is a claw mini-game where I had to use that crane to pick up barrels of toxic waste to remove them from the room before I could enter it.\u00a0 The scene felt more at home in <em>Half-Life <\/em>than any <em>Doom <\/em>game.\u00a0 I certainly picture a scientist, like Gordon Freeman, using a contraption like this instead of a marine who\u2019s there to kill demons.\u00a0 I almost began to wonder if I was playing some horror-theme <em>Half-Life <\/em>mod, especially when I encountered a railcar that seemed very similar to the one in the On A Rail level in <em>Half-Life<\/em>.\u00a0 These set pieces honestly felt more shoehorned and out of place than the weak guns or pitch-black levels.\u00a0\u00a0<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"640\" height=\"480\" src=\"https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2021\/04\/20200316215259_1.jpg\" alt=\"\" class=\"wp-image-1027\" srcset=\"https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2021\/04\/20200316215259_1.jpg 640w, https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2021\/04\/20200316215259_1-300x225.jpg 300w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/figure><\/div>\n\n\n\n<p>It\u2019s plain to see, <em>Doom 3<\/em> is a bit of a mess.\u00a0 However, I can\u2019t say I hate <em>Doom 3.\u00a0 <\/em>I almost find it endearing as this wildly out-of-place entry in this series.\u00a0 I certainly believe it has every right to exist and there is some merit to playing it.\u00a0 For one, asking a developer to make the same game over and over again will lead to stagnation.\u00a0 Look towards the <em>Assassin Creed <\/em>series around the time of <em>Unity <\/em>and <em>Syndicate<\/em> as an example<em>.\u00a0 <\/em>Many brilliant games were born when developers were given the freedom to take the series in a new direction; you only need to look to <em>Resident Evil 4, Half-Life 2, <\/em>or <em>Super Mario 64.\u00a0 <\/em>While <em>Doom 3 <\/em>is far from perfect, there are certainly more lessons to take away from <em>Doom 3 <\/em>than <em>Doom 1 <\/em>or <em>2.\u00a0 <\/em>My rambling on this soapbox should prove that.\u00a0 Sometimes, that is more valuable than getting a second helping of your favorite title.\u00a0 Life is about learning from your mistakes and in an industry hellbent on minimizing mistakes to increase profits, it refreshing to see an imperfect game<em>.<\/em>\u00a0 Maybe <em>Doom 3 <\/em>is not the game we need, but the one we deserve.\u00a0 At least, until we can finally play <em>Doom Eternal.<\/em><\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2021\/04\/maxresdefault-25-1024x576.jpg\" alt=\"\" class=\"wp-image-1026\" srcset=\"https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2021\/04\/maxresdefault-25-1024x576.jpg 1024w, https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2021\/04\/maxresdefault-25-300x169.jpg 300w, https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2021\/04\/maxresdefault-25-768x432.jpg 768w, https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2021\/04\/maxresdefault-25.jpg 1280w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure><\/div>\n","protected":false},"excerpt":{"rendered":"<p>This article originally ran under a different banner\/website in March of 2020 and is now being here re-uploaded for purposes of convenience and consolidation. Please enjoy. HEAR YE!!! HEAR YE!!&nbsp; BOYS AND GIRLS OF ALL AGES!!!&nbsp; It feels as though Christmas is around the corner.&nbsp; The same rush of excitement at the thought of gifts&hellip; <a class=\"more-link\" href=\"https:\/\/www.gatecitygaming.com\/index.php\/2021\/04\/21\/doom-1-2-and-3-review-well-mostly-doom-3\/\">Continue reading <span class=\"screen-reader-text\">Doom 1, 2, and 3 Review &#8211; Well mostly Doom 3<\/span><\/a><\/p>\n","protected":false},"author":3,"featured_media":1023,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"class_list":["post-1022","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-reviews","entry"],"_links":{"self":[{"href":"https:\/\/www.gatecitygaming.com\/index.php\/wp-json\/wp\/v2\/posts\/1022","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.gatecitygaming.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.gatecitygaming.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.gatecitygaming.com\/index.php\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.gatecitygaming.com\/index.php\/wp-json\/wp\/v2\/comments?post=1022"}],"version-history":[{"count":1,"href":"https:\/\/www.gatecitygaming.com\/index.php\/wp-json\/wp\/v2\/posts\/1022\/revisions"}],"predecessor-version":[{"id":1034,"href":"https:\/\/www.gatecitygaming.com\/index.php\/wp-json\/wp\/v2\/posts\/1022\/revisions\/1034"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.gatecitygaming.com\/index.php\/wp-json\/wp\/v2\/media\/1023"}],"wp:attachment":[{"href":"https:\/\/www.gatecitygaming.com\/index.php\/wp-json\/wp\/v2\/media?parent=1022"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.gatecitygaming.com\/index.php\/wp-json\/wp\/v2\/categories?post=1022"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.gatecitygaming.com\/index.php\/wp-json\/wp\/v2\/tags?post=1022"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}