{"id":1825,"date":"2023-02-20T15:00:00","date_gmt":"2023-02-20T15:00:00","guid":{"rendered":"https:\/\/www.gatecitygaming.com\/?p=1825"},"modified":"2023-02-20T02:29:36","modified_gmt":"2023-02-20T02:29:36","slug":"dead-space-2023-review-back-from-the-dead","status":"publish","type":"post","link":"https:\/\/www.gatecitygaming.com\/index.php\/2023\/02\/20\/dead-space-2023-review-back-from-the-dead\/","title":{"rendered":"Dead Space (2023) Review &#8211; Back from the Dead"},"content":{"rendered":"\n<p>REJOICE!\u00a0 REJOICE, MY LOYAL FOLLOWERS!\u00a0 I was worried the <em>Dead Space<\/em> remake would not satisfy my hunger for intense sci-fi horror.\u00a0 I would be left heartbroken wondering if I was living in ignorance when I played <em>Dead Space<\/em> back in 2009.\u00a0 Did I not know what a good game was in my youth?\u00a0 NAY, says EA Motive, <em>Dead Space<\/em> was brilliant.\u00a0 No other game has captured that feeling of isolation; feeling like a tiny mouse in a monstrous machine as you hear bits of metal rattling throughout the Ishimura.\u00a0 The combat system brilliantly rewards you for swallowing your fear and taking clean precise shots.\u00a0 The horrific designs of the necromorphs, each with their own distinct silhouettes and movements, allow you to make quick decisions in combat while remaining uneased.\u00a0 Alas, my followers, I do not stand before you to gush about the original <em>Dead Space<\/em> as I have done many times before.\u00a0 I am here to talk about how EA Motive took the solid framework of the original and built upon it for a monstrous makeover.\u00a0 I, the Video Game Doomsayer, present my thoughts on the 2023 <em>Dead Space<\/em> remake.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2023\/02\/DS_ReleaseDate_1920x1080_A-1024x576.jpg\" alt=\"\" class=\"wp-image-1827\" srcset=\"https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2023\/02\/DS_ReleaseDate_1920x1080_A-1024x576.jpg 1024w, https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2023\/02\/DS_ReleaseDate_1920x1080_A-300x169.jpg 300w, https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2023\/02\/DS_ReleaseDate_1920x1080_A-768x432.jpg 768w, https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2023\/02\/DS_ReleaseDate_1920x1080_A-1536x864.jpg 1536w, https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2023\/02\/DS_ReleaseDate_1920x1080_A-1568x882.jpg 1568w, https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2023\/02\/DS_ReleaseDate_1920x1080_A.jpg 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/div>\n\n\n<p>The most significant change that came to the <em>Dead Space<\/em> remake is the lighting.\u00a0 Whoever was in charge of the lighting should put on a masterclass.\u00a0 If this developer does not get to do a presentation of how the lighting was done at a Games Developers Conference (GDC) then I will truly lose faith in humanity.\u00a0 The USG Ishimura always felt cold and isolated, but never pitch dark.\u00a0 You could easily spot a necromorph tearing a vent open in larger rooms.\u00a0 I never felt it detracted from the atmosphere and it was functional for combat.\u00a0 Truly nothing is worse than a horror game that puts you in a pitch-dark room with no way to see the monsters gnawing at your ankles.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2023\/02\/dead-space-media-slider-hanger-before-1024x576.jpg\" alt=\"\" class=\"wp-image-1828\" srcset=\"https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2023\/02\/dead-space-media-slider-hanger-before-1024x576.jpg 1024w, https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2023\/02\/dead-space-media-slider-hanger-before-300x169.jpg 300w, https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2023\/02\/dead-space-media-slider-hanger-before-768x432.jpg 768w, https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2023\/02\/dead-space-media-slider-hanger-before-1536x864.jpg 1536w, https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2023\/02\/dead-space-media-slider-hanger-before-1568x882.jpg 1568w, https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2023\/02\/dead-space-media-slider-hanger-before.jpg 1728w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><figcaption class=\"wp-element-caption\">Ishimura Hanger in the original <em>Dead Space<\/em><\/figcaption><\/figure>\n<\/div>\n\n\n<p>The remake certainly could have gone with a similar lighting scheme as the original, but the new lighting is such a game-changer.\u00a0 The Ishimura is now pitch dark.\u00a0 The main lighting has gone out.\u00a0 Emergency lights flicker on and off.\u00a0 The shadows creep in and dance along the walls.\u00a0 So often I catch a glimmer in the corner of my eye.\u00a0 I turn, finger on the trigger of my plasma cutter but nothing is there.\u00a0 The flickering lights and odd shadows play with my mind.\u00a0 The feeling of unease sets in; only to make me jump that much higher when an actual necromorph was behind me.\u00a0 This perfect mixture of light and shadow took me back to 2009 and made me afraid of <em>Dead Space<\/em> once more.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2023\/02\/20230130232459_1-1024x576.jpg\" alt=\"\" class=\"wp-image-1829\" srcset=\"https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2023\/02\/20230130232459_1-1024x576.jpg 1024w, https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2023\/02\/20230130232459_1-300x169.jpg 300w, https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2023\/02\/20230130232459_1-768x432.jpg 768w, https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2023\/02\/20230130232459_1-1536x864.jpg 1536w, https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2023\/02\/20230130232459_1-2048x1152.jpg 2048w, https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2023\/02\/20230130232459_1-1568x882.jpg 1568w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/div>\n\n\n<p>To add to the fear, the <em>Dead Space<\/em> remake asks you to do the cruelest thing a horror game can do: turn off the lights.\u00a0 The Ishimura has been equipped with circuit breakers that you can use to divert power from various functions of the ship.\u00a0 You can take energy from motors or elevators and divert them to open locked doors.\u00a0 Frequently, you will have to divert power from the lights to power a door you need to get through.\u00a0 One of the best examples of this takes place in Engineering.\u00a0 You need to restart the South Refuel Station to keep the Ishiruma from crashing down.\u00a0 The only problem is there is no power going to the station. You must choose to take the power from the lighting or the life support system and transfer it to the station.\u00a0 Would you rather be able to breathe or be able to see?\u00a0 If that question doesn\u2019t make you anxious, then you haven\u2019t played enough horror games.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2023\/02\/dead-space-remake-review-circuit-breaker-1024x576.jpg\" alt=\"\" class=\"wp-image-1830\" srcset=\"https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2023\/02\/dead-space-remake-review-circuit-breaker-1024x576.jpg 1024w, https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2023\/02\/dead-space-remake-review-circuit-breaker-300x169.jpg 300w, https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2023\/02\/dead-space-remake-review-circuit-breaker-768x432.jpg 768w, https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2023\/02\/dead-space-remake-review-circuit-breaker-1536x864.jpg 1536w, https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2023\/02\/dead-space-remake-review-circuit-breaker-1568x882.jpg 1568w, https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2023\/02\/dead-space-remake-review-circuit-breaker.jpg 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>Building upon the twisted and grotesque design of the necromorph, the <em>Dead Space<\/em> remake has a tissue-peeling system.\u00a0 As you hack away at a necromorph\u2019s limbs, the skin will peel off revealing more of the bones.\u00a0 Not only will this serve as a visual indicator of how close a necromorph is to death, but it also is a brief reminder of the body horror involved with the necromorphs.\u00a0 It\u2019s another feature that shows EA Motive\u2019s understanding of what makes <em>Dead Space<\/em> good and what could be added to make it great.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2023\/02\/dead-space-backbreaker-trophy-achievement-downed-slasher-ed5ab-1024x576.jpg\" alt=\"\" class=\"wp-image-1831\" srcset=\"https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2023\/02\/dead-space-backbreaker-trophy-achievement-downed-slasher-ed5ab-1024x576.jpg 1024w, https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2023\/02\/dead-space-backbreaker-trophy-achievement-downed-slasher-ed5ab-300x169.jpg 300w, https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2023\/02\/dead-space-backbreaker-trophy-achievement-downed-slasher-ed5ab-768x432.jpg 768w, https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2023\/02\/dead-space-backbreaker-trophy-achievement-downed-slasher-ed5ab-1536x864.jpg 1536w, https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2023\/02\/dead-space-backbreaker-trophy-achievement-downed-slasher-ed5ab-1568x882.jpg 1568w, https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2023\/02\/dead-space-backbreaker-trophy-achievement-downed-slasher-ed5ab.jpg 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/div>\n\n\n<p>Another example of small improvements is the side questing and backtracking.\u00a0 Some might be confused as I have often chastised games for this.\u00a0 However, the <em>Dead Space<\/em> remake is smartly using this to flesh out additional characters like Nicole and the Hunter.\u00a0 Many of these quests have us visiting their final moments aboard the Ishimura building upon the original <em>Dead Space<\/em> story.\u00a0 In the original, each chapter had its own level even if the chapters took place in the same location like the Med Bay in Chapters 2 and 5.\u00a0 In the remake, the tram system allows you to visit various locations making the Ishimura feel like an interconnected space. A system like this almost seems built to encourage backtracking for various collectibles.\u00a0 Luckily, the Ishimura hasn\u2019t been littered with Riddler trophies, but there is one quest line that asks you to collect all the RIGs of the fallen supervisors.\u00a0 I am willing to give this a pass since all the RIGs create a master key to unlock all doors.\u00a0 You usually get a gruesome audio log allowing us to hear the supervisor in their final moments.\u00a0 Generally, if I get more stories, I am ok with backtracking for items.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2023\/02\/20230205021643_1-1024x576.jpg\" alt=\"\" class=\"wp-image-1832\" srcset=\"https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2023\/02\/20230205021643_1-1024x576.jpg 1024w, https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2023\/02\/20230205021643_1-300x169.jpg 300w, https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2023\/02\/20230205021643_1-768x432.jpg 768w, https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2023\/02\/20230205021643_1-1536x864.jpg 1536w, https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2023\/02\/20230205021643_1-2048x1152.jpg 2048w, https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2023\/02\/20230205021643_1-1568x882.jpg 1568w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>The final change I would like to discuss is the change to give Isaac a voice.\u00a0 In the original, Isaac was a silent protagonist in the vein of Gordon Freeman.\u00a0 As a shy young adult, I appreciated a hero who didn\u2019t feel the need to speak up as I did.\u00a0 Today, I am not sure if you can get away with having a silent protagonist, and it seems EA Motive agrees.\u00a0 I was very much on the fence about giving Isaac a voice as many, including myself, have been critical of dialogue in our media.\u00a0 Just look at the beating <em>Forspoken<\/em> has been getting.\u00a0 Fortunately, EA Motive definitely approached this with care.\u00a0 Isaac is voiced by the same actor from <em>Dead Space 2<\/em> and <em>3<\/em> so it doesn\u2019t feel jarring.\u00a0 Most of his dialogue revolves around how to fix the latest engineering puzzle blocking his way; considering both Hammond and Daniels are not engineers, it makes sense Isaac would be explaining to them how to fix motors or communications arrays.\u00a0 Also as someone who has gotten more confident in their later years, I am still able to place myself in Isaac&#8217;s necromorph-stomping shoes even as he is scrambling to explain how he will get the Ishimura back online.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2023\/02\/WCCFdeadspaceremake7-1024x576.jpg\" alt=\"\" class=\"wp-image-1833\" srcset=\"https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2023\/02\/WCCFdeadspaceremake7-1024x576.jpg 1024w, https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2023\/02\/WCCFdeadspaceremake7-300x169.jpg 300w, https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2023\/02\/WCCFdeadspaceremake7-768x432.jpg 768w, https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2023\/02\/WCCFdeadspaceremake7.jpg 1280w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/div>\n\n\n<p>So am I out here applauding the remake for its perfection?\u00a0 Not quite.\u00a0 I certainly won\u2019t argue that the remake has understood what makes <em>Dead Space<\/em> so great and made it better.\u00a0 However, in my typical doomsayer fashion, I have some small nitpicks I would like to bring up.\u00a0 Our first stop on the quibble brigade: getting around in zero gravity.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"700\" height=\"394\" src=\"https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2023\/02\/zero-g.jpg\" alt=\"\" class=\"wp-image-1834\" srcset=\"https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2023\/02\/zero-g.jpg 700w, https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2023\/02\/zero-g-300x169.jpg 300w\" sizes=\"auto, (max-width: 700px) 100vw, 700px\" \/><\/figure>\n<\/div>\n\n\n<p>I can already hear the moans from the crowd.\u00a0 Doomsayer, they cry, how can you say you have a problem floating around in zero-g?\u00a0 The old game had you leaping wall to wall like a spider monkey in zero-g.\u00a0 My followers, calm yourself, my quarry isn\u2019t with the system itself.\u00a0 Floating in zero-g is much better than jumping from wall to wall.\u00a0 They have even been able to use this system to replace the bland turret sections from the original game.\u00a0 Rather than play a mediocre game of asteroids, Isaac has to float out into space and recalibrate the defense system by pointing his plasma cutter at incoming asteroids.\u00a0 Overall, it\u2019s another smart change that improves on the original.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2023\/02\/dead-space-2023-walkthough-soluce-guide-106-1024x576-1.jpg\" alt=\"\" class=\"wp-image-1835\" srcset=\"https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2023\/02\/dead-space-2023-walkthough-soluce-guide-106-1024x576-1.jpg 1024w, https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2023\/02\/dead-space-2023-walkthough-soluce-guide-106-1024x576-1-300x169.jpg 300w, https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2023\/02\/dead-space-2023-walkthough-soluce-guide-106-1024x576-1-768x432.jpg 768w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/div>\n\n\n<p>My complaint only comes to light during the Leviathan boss fight.\u00a0 A giant Lovecraftian monster has made its way into food storage and devoured most of Ishimura\u2019s food supply.\u00a0 This fight always stood out to me in the original game because the food storage facility was shaped like a giant circular tube.\u00a0 With the Leviathan at the end of the tube, you be forced to run along the circular walls like a sock in a tumble dryer.\u00a0 It reinforced the idea that Isaac was a tiny rat running in a giant maze.\u00a0 Isaac still feels small standing next to the Leviathan, but with him being able to just float in zero-g, the charm of the original fight is gone.\u00a0 I couldn\u2019t even land on the edges of the food storage.\u00a0 I could only just float around trying to dodge the massive tentacles the Leviathan sported.\u00a0 This certainly doesn\u2019t make the remake unplayable, but I feel like recommending the original for the spectacle of this fight alone.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2023\/02\/How-to-beat-Leviathan-boss-in-Dead-Space-cover-1024x576.jpg\" alt=\"\" class=\"wp-image-1836\" srcset=\"https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2023\/02\/How-to-beat-Leviathan-boss-in-Dead-Space-cover-1024x576.jpg 1024w, https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2023\/02\/How-to-beat-Leviathan-boss-in-Dead-Space-cover-300x169.jpg 300w, https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2023\/02\/How-to-beat-Leviathan-boss-in-Dead-Space-cover-768x432.jpg 768w, https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2023\/02\/How-to-beat-Leviathan-boss-in-Dead-Space-cover.jpg 1200w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/div>\n\n\n<p>Some of the necromorphs in the later chapters move at breakneck speeds.\u00a0 Mainly the necromorphs that have fused with their stasis modules: the Twitchers.\u00a0 These monstrosities were always fast in the original, but they have been working out in preparation for the remake.\u00a0 They barrel down on you, shuffling side to side making it very difficult to get a shot on them.\u00a0 If you find yourself in a cramped room with one of these, you must create space as fast as possible.\u00a0 Luckily you will encounter these enemies later in the game, so hopefully one of your heftier weapons can deal with them.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"768\" height=\"436\" src=\"https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2023\/02\/Twitcher.png\" alt=\"\" class=\"wp-image-1837\" srcset=\"https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2023\/02\/Twitcher.png 768w, https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2023\/02\/Twitcher-300x170.png 300w\" sizes=\"auto, (max-width: 768px) 100vw, 768px\" \/><\/figure>\n<\/div>\n\n\n<p>Also, some of the Slasher necromorphs have a bad case of acid reflux and can spit green poison at you.\u00a0 <em>Doom <\/em>director Hugo Martin often describes the enemies in <em>Doom<\/em> as pieces on a chess board; each has a specific role to play.\u00a0 I often felt <em>Dead Space <\/em>had a similar philosophy as necromorphs like the Exploder and Infector have to be dealt with immediately.\u00a0 So it seemed odd to have a Slasher that can pressure you from range when the Lurker fills the same role.\u00a0 This doesn\u2019t interfere with <em>Dead Space\u2019s<\/em> balance, but it does seem odd.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"440\" height=\"247\" src=\"https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2023\/02\/Spitter.png\" alt=\"\" class=\"wp-image-1838\" srcset=\"https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2023\/02\/Spitter.png 440w, https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2023\/02\/Spitter-300x168.png 300w\" sizes=\"auto, (max-width: 440px) 100vw, 440px\" \/><\/figure>\n<\/div>\n\n\n<p>Finally, there have been some changes to the story.\u00a0 Not ground shaking, but enough that it warrants talking about.\u00a0 As always, if you are looking to avoid spoilers for <em>Dead Space, <\/em>now is the time to walk away.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"531\" height=\"251\" src=\"https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2023\/02\/PeacefulSickGossamerwingedbutterfly-size_restricted-1.gif\" alt=\"\" class=\"wp-image-1839\"\/><\/figure>\n<\/div>\n\n\n<p>In the final chapter, we are confronted by Kendra Daniels, the computer specialist who turns out to be an EarthGov spy looking to destroy the marker.\u00a0 She demands we watch the full video from Nicole that Isaac was watching on repeat in the beginning.\u00a0 The video shows Nicole unable to withstand the horrors of the Ishimura and injects herself with poison taking her own life.\u00a0 It is heavily implied that Isaac knew Nicole was dead when he set foot on the Ishimura and continuously imagined her throughout the game.\u00a0 We never defended Nicole as she unlocked a door in the mining bay nor was she there when we were taking the marker back to Aegis VII.\u00a0 A fun fact about the first Dead Space is the first letter of each chapter spells out \u201cNicole is Dead.\u201d<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"713\" src=\"https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2023\/02\/Nicole-Death-1024x713.png\" alt=\"\" class=\"wp-image-1840\" srcset=\"https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2023\/02\/Nicole-Death-1024x713.png 1024w, https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2023\/02\/Nicole-Death-300x209.png 300w, https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2023\/02\/Nicole-Death-768x535.png 768w, https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2023\/02\/Nicole-Death.png 1249w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/div>\n\n\n<p>In the remake, Nicole is still dead, but it turns out Isaac isn\u2019t completely hallucinating.\u00a0 After watching Nicole\u2019s video and realizing she is dead, we learn the woman we thought was Nicole turned out to be Dr. Elizabeth Cross from Hydroponics.\u00a0 The marker had made Isaac believe he was talking to Nicole and made Cross believe she was talking to her dead husband Jacob Temple.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2023\/02\/maxresdefault-1-1024x576.jpg\" alt=\"\" class=\"wp-image-1841\" srcset=\"https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2023\/02\/maxresdefault-1-1024x576.jpg 1024w, https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2023\/02\/maxresdefault-1-300x169.jpg 300w, https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2023\/02\/maxresdefault-1-768x432.jpg 768w, https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2023\/02\/maxresdefault-1.jpg 1280w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/div>\n\n\n<p>I will not stand before you to say I hate this change, but I cannot lie, I don\u2019t love it either.\u00a0 Having Nicole be a figment of Isaac\u2019s imagination shows how deeply lost Isaac was.\u00a0 Was the door Nicole opened unlocked the whole time?\u00a0 Was Isaac even shooting necromorphs while defending Nicole, or was he shooting at nothing?\u00a0 There\u2019s more mystery involved when Nicole isn\u2019t actually there.\u00a0 With Cross being Nicole, a lot of that unsettling uncertainty simply vanishes.\u00a0 This certainly doesn\u2019t ruin the work that has gone into the remake.\u00a0 Yet it does make me appreciate the original for its ambiguity.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2023\/02\/Is-She-There-1024x576.png\" alt=\"\" class=\"wp-image-1842\" srcset=\"https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2023\/02\/Is-She-There-1024x576.png 1024w, https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2023\/02\/Is-She-There-300x169.png 300w, https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2023\/02\/Is-She-There-768x432.png 768w, https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2023\/02\/Is-She-There-1536x864.png 1536w, https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2023\/02\/Is-She-There-1568x882.png 1568w, https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2023\/02\/Is-She-There.png 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><figcaption class=\"wp-element-caption\">I always wondered if she was really there in the original<\/figcaption><\/figure>\n\n\n\n<p>So yes, the <em>Dead Space <\/em>remake is remarkable.\u00a0 A lot of the improvements build upon the solid core of the original while my small complaints are minor nitpicks, but I wouldn\u2019t say this remake is in the same position as the <em>Resident Evil 2<\/em> remake.\u00a0 I am sure many would find the original <em>Resident Evil 2 <\/em>unplayable by today\u2019s modern standards.\u00a0 The <em>Resident Evil 2<\/em> remake almost replaces the original.\u00a0 The original <em>Dead Space,<\/em> on the other hand,<em> <\/em>is very much playable today.\u00a0 If you have never experienced this sci-fi horror, I highly recommend playing <em>Dead Space 1 and 2<\/em>.\u00a0 Afterward, I would recommend playing the remake just to show how much life this series has.\u00a0 I know EA Motive is working on a new Iron Man title, but I hope the success and the praise this remake has received could bring this series back from the dead.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2023\/02\/Dead-Space-PV_01-11-23-1024x576.jpg\" alt=\"\" class=\"wp-image-1843\" srcset=\"https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2023\/02\/Dead-Space-PV_01-11-23-1024x576.jpg 1024w, https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2023\/02\/Dead-Space-PV_01-11-23-300x169.jpg 300w, https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2023\/02\/Dead-Space-PV_01-11-23-768x432.jpg 768w, https:\/\/www.gatecitygaming.com\/wp-content\/uploads\/2023\/02\/Dead-Space-PV_01-11-23.jpg 1280w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/div>","protected":false},"excerpt":{"rendered":"<p>REJOICE!\u00a0 REJOICE, MY LOYAL FOLLOWERS!\u00a0 I was worried the Dead Space remake would not satisfy my hunger for intense sci-fi horror.\u00a0 I would be left heartbroken wondering if I was living in ignorance when I played Dead Space back in 2009.\u00a0 Did I not know what a good game was in my youth?\u00a0 NAY, says&hellip; <a class=\"more-link\" href=\"https:\/\/www.gatecitygaming.com\/index.php\/2023\/02\/20\/dead-space-2023-review-back-from-the-dead\/\">Continue reading <span class=\"screen-reader-text\">Dead Space (2023) Review &#8211; Back from the Dead<\/span><\/a><\/p>\n","protected":false},"author":3,"featured_media":1826,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"class_list":["post-1825","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-reviews","entry"],"_links":{"self":[{"href":"https:\/\/www.gatecitygaming.com\/index.php\/wp-json\/wp\/v2\/posts\/1825","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.gatecitygaming.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.gatecitygaming.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.gatecitygaming.com\/index.php\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.gatecitygaming.com\/index.php\/wp-json\/wp\/v2\/comments?post=1825"}],"version-history":[{"count":1,"href":"https:\/\/www.gatecitygaming.com\/index.php\/wp-json\/wp\/v2\/posts\/1825\/revisions"}],"predecessor-version":[{"id":1844,"href":"https:\/\/www.gatecitygaming.com\/index.php\/wp-json\/wp\/v2\/posts\/1825\/revisions\/1844"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.gatecitygaming.com\/index.php\/wp-json\/wp\/v2\/media\/1826"}],"wp:attachment":[{"href":"https:\/\/www.gatecitygaming.com\/index.php\/wp-json\/wp\/v2\/media?parent=1825"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.gatecitygaming.com\/index.php\/wp-json\/wp\/v2\/categories?post=1825"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.gatecitygaming.com\/index.php\/wp-json\/wp\/v2\/tags?post=1825"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}